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Tobuscus minecraft youtube channel |
Author:
Admin
License:
Open Source
Platform:
Vista/XP/W7/W8/W10
Date:
12.8.2014 13:52
Downloads:
278
File format:
exe,rar
Shared:
30
Deleted after:
96 days
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About tobuscus minecraft youtube channel Has helped lessen for Unidentified Devices currentReadyFrame f; When he wants to write a pixel to his buffer, as he often does at the low level: public void WritePixel(int position, Color color) int offset position * BytesPerPixel; frames[currentBufferFrame[offset++ color.B; frames[currentBufferFrame[offset++ color.G; frames[currentBufferFrame[offset++ color.R; frames[currentBufferFrame[offset++ color.A; When it comes time to get a sample, the MediaSteamSource calls GetSampleAsync: protected override void GetSampleAsync(MediaStreamType mediaStreamType) if (mediaStreamType MediaStreamType.Audio) GetAudioSample(); else if (mediaStreamType MediaStreamType.Video) GetVideoSample(); He grabs a video frame from his buffer, he make a sample and reports he's done: private void GetVideoSample() frameStream new MemoryStream(); frameStream.Write(frames[currentReadyFrame, 0, frameBufferSize); Send out the next sample MediaStreamSample msSamp new MediaStreamSample( videoDesc, frameStream, 0, frameBufferSize, currentVideoTimeStamp, emptySampleDict); currentVideoTimeStamp + frameTime; ReportGetSampleCompleted(msSamp); His app makes frames as fast as they can, putting them in the buffer at 50Hz, and the MediaElement requests frames from his VideoMediaStreamSource as fast as it can take them. Then Movies, Movies.
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tobuscus minecraft youtube channel
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